Game
src.gameGame orchestration using Arcade.
Creates a window, runs one timed epoch, and returns control to the ga.
Game
Manages zones and runs one Arcade epoch, returning the updated players list.
batched_brain = None
instance-attribute
display_score = False
instance-attribute
fps = fps
instance-attribute
generation = generation
instance-attribute
height = height
instance-attribute
is_finished: bool
property
num_zones = len(players)
instance-attribute
paddle_width = paddle_width
instance-attribute
panel_width = VARIABLES.get('PANEL_WIDTH', 260)
instance-attribute
play_width = width
instance-attribute
players = players
instance-attribute
sound_enabled = sound_enabled
instance-attribute
speed = speed
instance-attribute
steps_per_frame = steps_per_frame
instance-attribute
time_running = 0.0
instance-attribute
timeout = timeout
instance-attribute
training_close_callback = None
instance-attribute
training_phase = training_phase
instance-attribute
training_scores = {}
instance-attribute
training_update_callback = None
instance-attribute
validation_count = 0
instance-attribute
validation_record = (0, 0, 0)
instance-attribute
validation_scenario = 0
instance-attribute
validation_status = validation_status
instance-attribute
zones = []
instance-attribute
__init__(players, width=VARIABLES['WIDTH'], height=VARIABLES['HEIGHT'], fps=VARIABLES['FPS'], timeout=VARIABLES['TIME_OUT'], speed=VARIABLES['SPEED'], steps_per_frame=VARIABLES['STEPS_PER_FRAME'], paddle_width=80, validation_status=None, sound_enabled=False, generation=0, training_phase='Gameplay')
configure_epoch(players, *, timeout=None, paddle_width=None, phase=None, generation=None, validation_scenario=0, validation_count=0) -> None
Replace a simulation epoch without transferring or recreating its Arcade window.
get_display_architecture()
get_display_player()
get_display_zone()
run_headless(step_delta: float = 1.0 / 60, progress_callback: Callable[[int, int, float], None] | None = None) -> list
Run the whole epoch without a window; optionally report step progress.
run_steps(count: int, step_delta: float) -> None
Run up to count steps, stopping early once the timeout is reached.
start() -> list
Run the standalone Arcade epoch or the attached continuous training lifecycle.
step(step_delta: float) -> None
Advance every zone by one simulation step. Independent of any window.